Head Tracking Overview
Head tracking uses cameras on the headset to track the movement of the user’s head. This allows the headset to display 3D content at a specific point in the user's viewing area.
Overview
The Magic Leap 2's Head Mounted Display input is separated into two parts:
- Input that is generic and can be accessed using Unity's Input System.
- Device specific input such as Mapping and Head Tracking State events can be accessed using Magic Leap's
InputSubsystem.Extensions.
info
Map Events are now exposed and can be accessed usingMLHeadTracking.TryGetMapEvents(headDevice, out MLHeadTracking.MapEvents mapEvents);
See also
- Tracked Pose Driver
- An easy way to access the HMD's positional and rotational input.
- Porting Guide
- Learn how to access the Magic Leap's Head Tracking state and mapping events.